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Performing a scene transformation _after_ body transforms...



Good Afternoon,

I am attempting to create a small transformation system which will
take parts of methods and place these parts into their own methods.  I
first started writing this using a bodyTransformer, and managed to find
out what I wanted to cut from the current method, but I cannot create a
new method in the same class (ConcurrentModificationException).  Thus I
though that I could possibly have the bodytransformer store the methods
I need to create temporarily and when it is completed have a scene
transformation to create all of the new methods.

I then discovered that the scene transformations are applied before body
transformations, so that idea failed...

If you understand what I have meant above, do you have any ideas how I
can rectofy my problem?

Modifying the soot source code to my needs doesn't seem like a good way
of getting the results I need..


Cheers
Andreas


 --
Andreas Martens, DoC, Imperial College
Help fight continental drift