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Scene rebuild



Hello Soot-ers,

What's the recommended way to rebuild a Scene's
hierarchies and analyses after modifying a Scene? 

I'm adding classes and modifying
methods and adding entry points, and right
now I'm manually calling Scene methods to
delete and rebuild certain analyses. But
I'm not 100% sure if I'm missing an update
somewhere.

Is there a canonical way to rebuild the 
entire scene including the hierarchy, call graph, 
and points-to analysis, ensuring everything
is consistent and up-to-date?

Perhaps forceRebuildScene() could be added as 
a method to the Scene class.

Thanks,
Manoj

PS: I'd also like to know the recommended way
to add entry points of my own and then rebuild
the call graph and points-to analysis. Right now
I'm imitating what I see in the Soot source.