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Scene rebuild
Hello Soot-ers,
What's the recommended way to rebuild a Scene's
hierarchies and analyses after modifying a Scene?
I'm adding classes and modifying
methods and adding entry points, and right
now I'm manually calling Scene methods to
delete and rebuild certain analyses. But
I'm not 100% sure if I'm missing an update
somewhere.
Is there a canonical way to rebuild the
entire scene including the hierarchy, call graph,
and points-to analysis, ensuring everything
is consistent and up-to-date?
Perhaps forceRebuildScene() could be added as
a method to the Scene class.
Thanks,
Manoj
PS: I'd also like to know the recommended way
to add entry points of my own and then rebuild
the call graph and points-to analysis. Right now
I'm imitating what I see in the Soot source.