| Date | Presentation 1 | Presentation 2 |
| Thursday, January 12 Narratives |
A Structure for Modern Computer Narratives by Clark Verbrugge Presenter: |
(P)NFG: A Language and Runtime System for Structured Computer Narratives by Christopher J. F. Pickett, Clark Verbrugge, Félix Martineau Presenter: Haiying Xu |
| Tuesday, January 17 Narratives and Social Issues |
Causal Normalization: A Methodology for Coherent Story Logic Design by Craig A. Lindley, Mirjam Eladhari Presenter: Adrian Ghizaru |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
by Nicolas Ducheneaut and Robert J. Moore
Presenter: Pawel Kowalczyk |
| Thursday, January 19 Combinatorial Games |
Introductory Combinatorial Game Theory (website) by Lim Chu Wee / Lin Ziwei Presenter: Ran Chen |
Control Strategies for Two-Player Games by Bruce Abramson Presenter: Xun Zhu |
| Tuesday, January 24 Combinatorial Games and Searching |
APHID: Asynchronous Parallel Game-Tree Search by Mark G. Brockington and Jonathan Schaeffer Presenter: Isaac Yuen |
Infinite Versions of Minesweeper are Turing Complete by Richard Kaye Presenter: Haiying Xu |
| Thursday, January 26 Combinatorial Games and Searching |
Sokoban: Enhancing general single-agent search methods using domain knowledge by Andreas Junhanns, Jonathan Schaeffer Presenter: Melanie Coggan |
Game Tree Search with Adaptation in Stochastic Imperfect Information Games by Darse Billings, Aaron Davidson, Terence Schauenbert, Neil Burch, Michael Bowling, Robert Holte, Johnathan Schaeffer, Duane Szafron Presenter: Jonathan Li on Wing |
| Tuesday, January 31 Combinatorial Games and Game Construction Kits |
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker by Darse Billings, N. Burch, Aaron Davidson, Robert Holte, Jonathan Schaeffer, T. Schauenberg and Duane Szafron Presenter: Xi Li |
EGGG: Automated Programming for Game Generation by Jim Orwant Presenter: Güven Bolukbasi |
| Thursday, February 2 Game Construction Kits |
Multigame: A Very High-Level Language for Describing Board Games by John Romein, Henri Bal, Dick Grune Presenter: Imad Khoury |
METAGAME in Symmetric Chess-Like Games by Barney Pell Presenter: |
| Tuesday, February 7 Path Finding |
Grid-Based Path-Finding by Peter Yap Presenter: Melanie Coggan |
Hybrid System Models of Navigation Strategies for Games and Animations by Eric Aaron, Franjo Ivancic, Dimitris Metaxis Presenter: Tianhao Lin |
| Thursday, February 9 Path Finding |
Steering Behaviours for Autonomous Characters by Craig W. Reynolds Presenter: Ran Chen |
Roadmap-Based Flocking for Complex Environments by O. Burchan Bayazit, Jyh-Ming Lien, Nancy M. Amato Presenter: Ling Yang |
| Tuesday, February 14 Game AI |
Particle-based communication among game agents by Mike Klaas, Tristram Southey, Warren Cheung
Presenter: Beinan Li |
How qualitative spatial reasoning can improve strategy game AIs by Kenneth D. Forbus, James V. Mahoney, Kevin Dill Presenter: Adrian Ghizaru |
| Thursday, February 16 Game AI |
It Knows What You're Going to do: Adding Anticipation to a Quake Bot by John E. Laird Presenter: Xun Zhu |
Integrated On- And Off-Line Cover Finding and Exploitation by Gregory H. Paull, Christian J. Darken Presenter: Jonathan Li on Wing |
| Tuesday, February 28 Multiplayer & Network Intro |
A Review on Networking and Multiplayer Computer Games by Jouni Smed, Timo Kaukoranta, Harri Hakonen Presenter: Beinan Li |
A Distributed Multiplayer Game Server System by Eric Cronin, Burton Filstrup, Anthony Kurc Presenter: Tianhao Lin |
| Thursday, March 2 Networks and Games |
Provisioning On-line Games: Traffic Analysis of a Busy Counterstrike Server by Wu Chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole Presenter: Xi Li |
How to Keep a Dead Man from Shooting by Martin Mauve Presenter: Ling Yang |
| Tuesday, March 7 Networks and Games |
Network Topologies for Scalable Multi-User Environments by Thomas A. Funkhouser Presenter: Adrian Ghizaru |
Local-lag and Timewarp: Providing Consistency for Replicated Continuous Applications by Martin Mauve, Jurgen Vogel, Volker Hilt, Wolfgang Effelsberg Presenter: Tianhao Lin |
| Thursday, March 9 Networks and Games |
A Distributed Architecture for Multiplayer Interactive Applications on the Internet by Christophe Diot, Laurent Gautier Presenter: Güven Bolukbasi |
An Efficient Synchronization Mechanism for Mirrored Game Architectures by Eric Cronin, Anthony R. Kurc, Burton Filstrup, Sugih Jamin Presenter: Isaac Yuen |
| Tuesday, March 14 Consistency and Interest Management |
On the effects of loose causal consistency in mobile multiplayer games by Angie Chandler and Joe Finney Presenter: Imad Khoury |
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games by Li Zou, Mostafa H. Ammar, Christophe Diot Presenter: Beinan Li |
| Thursday, March 16 Cheating and Security |
Cheat-Proof Playout for Centralized and Serverless Online Games by Nathaniel E. Baughman, Marc Liberatore, Brian Neil Levine Presenter: Pawel Kowalczyk |
Cheat-proofing Dead Reckoned Multiplayer Games by Eric Cronin, Burton Filstrup, Sugih Jamin
Presenter: Beinan Li |
| Tuesday, March 21 Cheating and Security |
Security Design in Online Games by Jeff Yan Presenter: Güven Bolukbasi |
Secure Mobile Gambling by Markus Jakobsson, David Pointcheval, and Adam Young Presenter: Haiying Xu |
| Thursday, March 23 Content Generation |
Simulating the Collision Avoidance Behavior of Pedestrians by Franck Feurtey Presenter: Melanie Coggan |
A Paradigm for Controlling Virtual Humans in Urban Environment Situations by Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann Presenter: Xun Zhu |
| Tuesday, March 28 Content Generation |
Versatile Walk Engine by Ronan Boulic, Branislav Ulicny, Daniel Thalmann Presenter: Xi Li |
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors by P. Becheiraz and D. Thalmann Presenter: Ran Chen |
| Thursday, March 30 Content Generation |
Generating Dynamic Storylines Through Characters' Interactions by Fred Charles, Steven J. Mead, Marc Cavazza Presenter: Ling Yang |
Code Generation for AI Scripting in Computer Role-Playing Games by M. McNaughton, J., D. Parker, J. Redford
Presenter: Jonathan Li on Wing |
| Tuesday, April 4 Content Generation and Physics |
ScriptEase: Generative Design Patterns for Computer Role-Playing by Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford and Dominique Parker Presenter: Pawel Kowalczyk |
Game Physics (various sources) Presenter: Isaac Yuen |
| Thursday, April 6 Content Generation and Terrains |
Dynamic Terrain Generation Based on Multifractal Techniques by Joost van Lawick van Pabst, Hans Jense Presenter: Imad Khoury |
Locally-Adaptive Virtual Environments in Persistent-state Multi-player Games by Marc Lanctot, Clark Verbrugge Presenter: Ling Yang |